With audiences getting excited for Bond more than ever before, a new James Bond game has an opportunity as golden as Mr. Daniel Craig’s portrayal of the iconic character throughout his run has received praise for bringing a more human, fragile and fallible side to James Bond, rather than the suave and unflappable playboy fans have seen in the past. IO Interactive is undoubtedly taking a risk by putting Hitman on hiatus to focus on Project 007, but the blockbusting performance of the new movie means the developer has a great opportunity to capitalize on the franchise’s popularity. This expertise in stealth and combat gameplay could make IO Interactive ideally equipped to deliver a memorable Bond experience. Its Hitman games have been selling well and delighting fans with their blend of stealth and assassination mechanics, as well as gripping storylines, for over twenty years. Thankfully, IO Interactive may be the perfect developer to tackle this illustrious franchise. RELATED: A History of James Bond in Video Games IO Interactive’s upcoming release, known only as Project 007, will therefore need to deliver quality and innovation if it hopes to remedy its predecessor's shortcomings and redeem James Bond's video game reputation. ![]() The abject performance of 007 Legends shows that, despite the enduring popularity of James Bond himself, the inclusion of the character in a video game does not guarantee its success. The game was such a commercial and critical failure that Activision decided to remove it from some digital stores, and Eurocom was forced to lay off over 100 employees. Despite ambitious plans to showcase every actor that had portrayed Bond, the game itself was badly reviewed, with its gameplay considered dull and derivative, and its story unimaginative. ![]() In stark contrast to that game’s success, 2012’s Eurocom and Activision release 007 Legends was considered a major flop. It is also regarded as an important historical milestone for first-person shooters, heralding a transition from Doom-style mechanics to more realistic presentation and gameplay that influenced modern franchises like Call Of Duty, and regularly appears in "greatest games of all time" lists. Released in 1997 on the N64 to tie-in with the GoldenEye movie, GoldenEye 007 is one of the best-selling games in that console’s history and one of the most popular movie tie-ins ever released. Many other games followed, some of which were more successful than others. He first appeared in text adventure Shaken Not Stirred way back in 1982 for the ZX Spectrum, although his first properly licensed appearance wasn’t until 1983’s side-scrolling shooter James Bond 007 by the Parker Brothers, developed for various machines including the Atari and Commodore 64. James Bond is no stranger to video game incarnations.
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